First, let us begin by speaking about tanking inside a general term. Tanking means that you’re safeguarding your allies from harm. This assumes that you’re holding aggro around the mobs which you aren’t dying. Like a tank you’re more concerned about stats for example Stamina(health), dodge, parry, block, striking(to help you retain aggro), as opposed to the DPS stats for example INT or Spell Energy. Much of your abilities are utilized to take less damage, gain in threat than your allies, and deal damage.
Producing Threat
Like a tankadin, you’ve got a large number of holy spells available. You’ve two methods to aggro a mob onto you as Hands of Reckoning and Righteous Defense, you also deal a lot of AOE damage and threat with Consecration, Avengers Shield, Holy Shield, and Hammer from the Righteous. You will gain lots of threat using Consecrate and Holy Shield. If you’re not specced into Consecrate, then Hammer from the Righteous works too.
While protection paladins generate threat by using holy spells, gearing for spell energy isn’t for their advantage since 3., because of their spells now scaling with Attack Energy in addition to spell energy. Strength may be the primary stat for threat generation.
Damage Minimization
Paladins don’t use high-threat, low damage spells this type of warrior would, but rather deals constant large DPS to keep aggro. Even though this sounds great, it’s a disadvantage too. The disadvantage becomes true whenever a mob is safe from spell damage. This will make a paladins tanking job very difficult to hold aggro. This is especially true for silence.
Just like a warrior, paladins also get access to plate armor along with a shield. Also you’ll be able to block, dodge, and parry. This will make damage minimization much simpler than should you put on cloth… lol.
Paladins have some of stress buttons, in addition to abilities that simply make taking less damage much simpler. Their last skill within the protection tree, Ardent Defender, will reduce incoming damage by 20% for ten seconds in addition to give an opportunity to revive you for a lethal quantity of damage. Their finest “emergency button” skill is undoubtedly Lay on Hands. This skill doesn’t have Global Cooldown, to help you pop it even when you simply triggered another ability, also it reinstates all your health. Lay on Hands can also be nice when you’re progressing a paladin and tell you a lot of mobs. This will cause the paladin to get forbearance so he/she’ll not have the ability to make use of a different “emergency button” but it’s worthwhile when you are inside a pickle. If utilized on someone apart from the paladin then it won’t cause forbearance.
Divine protection is yet another spell that triggers forbearance however it will reduce all incoming damage with a whopping 50% for 12 seconds. This really is great if you have a noob pull millions of mobs and you do not know how you can repair it. Well, here’s your answer. Just in case you had been wondering, forbearance is really a debuff placed on you if you use one of these simple “emergency buttons.” It reads: “Cannot have Divine Shield, Hands of Protection or Lay on Hands.”